

Many planets offer a choice, so you could spec out a forge world to produce either robots or computer chips from minerals, for example. The titular slipways can’t cross each other, mind, so each expansion needs consideration of future connections.Įach planet has a type, and each type requires imports and produces exports of specific resources. Perfect, because now you can link up the final cog in your self-sustaining planetary cluster and, noticing you’ve got a unit of surplus pasties, start to think about expansion. Ah! The pasty factory world runs on spice. The spice must flow, as they say, but the spice planet needs miners, and the miner planet needs cornish pasties.

The goal of Slipways is to create a prosperous, star-spanning galactic civilisation by linking up networks of planets so that each has access to the resources it needs to first survive, then thrive. It’s hyperspace bypass: the game, but thankfully far more thoughtful and pithy than Vogon poetry. The 4X games this one shares a postcode with can be slow burners, but Slipways' joys are distilled, immediate, and schedule-shatteringly moreish. Space strategy puzzler Slipways provides joy that is distilled, immediate, and schedule-shatteringly moreish.Īt the centre of Slipways' galaxy is a black hole, and on the other side float the seconds, minutes, and hours this treat of a puzzler has effortlessly siphoned from my weekend.
